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Head to head

Reborn: Survival vs VRChat

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
February 2017 · 10 years ago

Daily players

No population data
160k – 550k

Estimated players

34Down 0.3%
225.6kUp 0.8%

Available on

  • Windows
  • Linux
  • Windows
  • Android
  • iOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

Reborn: SurvivalVRChat

Reborn: Survival

Average monthly estimated players
MonthEstimated playersChange
August 2026~34
July 2026~34

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~220.9kUp 1.3%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Reborn: Survival
338Down 0.3%
VRChat
127k

VRChat currently has about 376× as many YouTube subscribers as Reborn: Survival — 127,000 vs 338.

Steam concurrent players

Reborn: Survival
VRChat
50.8kDown 9.1%

VRChat currently has 50,766 peak concurrent Steam players; no comparable data is tracked for Reborn: Survival.

Discord members

Reborn: Survival
VRChat
411.9kUp 0.3%

VRChat currently has 411,925 Discord members; no comparable data is tracked for Reborn: Survival.

Reddit members

Reborn: Survival
VRChat
238.1kUp 0.2%

VRChat currently has 238,082 subreddit members; no comparable data is tracked for Reborn: Survival.

Twitch viewers

Reborn: Survival
VRChat
7.2kDown 4.8%

VRChat currently has 7,150 live Twitch viewers; no comparable data is tracked for Reborn: Survival.

How these estimates are made

Reborn: Survival

Reborn: Survival is estimated to have 2 – 1k players a day. Around 2k – 150k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 160k – 550k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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