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Head to head

RavenQuest vs Unturned

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2025 · 1 year ago
July 2017 · 9 years ago

Daily players

57 – 26k
35k – 120k

Estimated players

734Down 2.9%
81.2kDown 1.0%

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

RavenQuestUnturned

RavenQuest

Average monthly estimated players
MonthEstimated playersChange
September 2026~751Down 1.2%
August 2026~760Up 1.1%
July 2026~752

Unturned

Average monthly estimated players
MonthEstimated playersChange
September 2026~82.5kDown 0.7%
August 2026~83.1kUp 1.2%
July 2026~82.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

RavenQuest
109Down 58%
Unturned
3Down 73%

RavenQuest currently has about 36× as many live Twitch viewers as Unturned — 109 vs 3.

YouTube subscribers

RavenQuest
7.1kDown 0.1%
Unturned
23.4k

Unturned currently has about 3.3× as many YouTube subscribers as RavenQuest — 23,400 vs 7,070.

Steam concurrent players

RavenQuest
Unturned
14.2kDown 14%

Unturned currently has 14,160 peak concurrent Steam players; no comparable data is tracked for RavenQuest.

Discord members

RavenQuest
Unturned
37.2kUp 0.5%

Unturned currently has 37,233 Discord members; no comparable data is tracked for RavenQuest.

Reddit members

RavenQuest
Unturned
55kUp 0.3%

Unturned currently has 54,986 subreddit members; no comparable data is tracked for RavenQuest.

How these estimates are made

RavenQuest

RavenQuest is estimated to have 57 – 26k players a day. Around 17k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Unturned

Unturned is estimated to have 35k – 120k players a day. Around 6m – 16m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.