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Head to head

RavenQuest vs Stalzone

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2025 · 1 year ago
December 2022 · 4 years ago

Daily players

54 – 25k
43k – 150k

Estimated players

732Up 0.3%
40.6kDown 1.4%

Available on

  • Windows
  • Windows

Publishers

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Player activity

Smoothed estimated players over time.

RavenQuestStalzone

RavenQuest

Average monthly estimated players
MonthEstimated playersChange
October 2026~723Down 7.3%
September 2026~780Up 2.6%
August 2026~760Up 1.1%
July 2026~752—

Stalzone

Average monthly estimated players
MonthEstimated playersChange
October 2026~30.4kDown 22%
September 2026~38.9kUp 5.7%
August 2026~36.8kUp 85%
July 2026~19.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

RavenQuest
70Down 76%
Stalzone
550Down 83%

Stalzone currently has about 7.9× as many live Twitch viewers as RavenQuest — 550 vs 70.

YouTube subscribers

RavenQuest
7.1kUp 0.3%
Stalzone
3.5kUp 8.2%

RavenQuest currently has about 2× as many YouTube subscribers as Stalzone — 7,090 vs 3,550.

Steam concurrent players

RavenQuest
—
Stalzone
4.9kDown 68%

Stalzone currently has 4,884 peak concurrent Steam players; no comparable data is tracked for RavenQuest.

Discord members

RavenQuest
—
Stalzone
58.3kUp 3.7%

Stalzone currently has 58,269 Discord members; no comparable data is tracked for RavenQuest.

Reddit members

RavenQuest
—
Stalzone
3.6kUp 16%

Stalzone currently has 3,629 subreddit members; no comparable data is tracked for RavenQuest.

How these estimates are made

RavenQuest

RavenQuest is estimated to have 54 – 25k players a day. Around 17k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Stalzone

Stalzone is estimated to have 43k – 150k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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