Head to head
Rappelz vs Temtem
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Rappelz
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~3k | Up 1.4% |
| October 2026 | ~2.9k | Up 2.9% |
| September 2026 | ~2.9k | Up 1.4% |
| August 2026 | ~2.8k | Up 18% |
| July 2026 | ~2.4k | — |
Temtem
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~34.6k | Up 1.1% |
| October 2026 | ~34.2k | Down 0.6% |
| September 2026 | ~34.4k | Up 0.1% |
| August 2026 | ~34.3k | Down 1.0% |
| July 2026 | ~34.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Rappelz
- 8Down 50%
- Temtem
- 87Down 26%
Temtem currently has about 11× as many peak concurrent Steam players as Rappelz — 87 vs 8.
Discord members
- Rappelz
- 10.6kDown 1.0%
- Temtem
- 75.1kDown 1.2%
Temtem currently has about 7.1× as many Discord members as Rappelz — 75,079 vs 10,560.
Reddit members
- Rappelz
- 330Up 0.6%
- Temtem
- 53.3k
Temtem currently has about 162× as many subreddit members as Rappelz — 53,349 vs 330.
Twitch viewers
- Rappelz
- 4Down 43%
- Temtem
- 11Down 54%
Temtem currently has about 2.8× as many live Twitch viewers as Rappelz — 11 vs 4.
YouTube subscribers
- Rappelz
- 2.2k
- Temtem
- 6.6kUp 0.5%
Temtem currently has about 3× as many YouTube subscribers as Rappelz — 6,620 vs 2,240.
How these estimates are made
Rappelz
Rappelz is estimated to have 40 – 140 players a day. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Temtem
Temtem is estimated to have 260 – 910 players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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