Head to head
RAM Pressure vs Sea of Thieves
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
RAM Pressure
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~113 | |
| August 2026 | ~113 | Up 16% |
| July 2026 | ~97 | — |
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~299.5k | |
| August 2026 | ~299.6k | Down 0.4% |
| July 2026 | ~300.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- RAM Pressure
- 0
- Sea of Thieves
- 6.4kDown 2.0%
RAM Pressure currently has 0 peak concurrent Steam players, while Sea of Thieves has 6,395.
YouTube subscribers
- RAM Pressure
- 143
- Sea of Thieves
- 675kDown 0.1%
Sea of Thieves currently has about 4720× as many YouTube subscribers as RAM Pressure — 675,000 vs 143.
Discord members
- RAM Pressure
- —
- Sea of Thieves
- 443.7kDown 0.1%
Sea of Thieves currently has 443,691 Discord members; no comparable data is tracked for RAM Pressure.
Reddit members
- RAM Pressure
- —
- Sea of Thieves
- 614.2kUp 0.2%
Sea of Thieves currently has 614,190 subreddit members; no comparable data is tracked for RAM Pressure.
Twitch viewers
- RAM Pressure
- —
- Sea of Thieves
- 10.4kUp 174%
Sea of Thieves currently has 10,374 live Twitch viewers; no comparable data is tracked for RAM Pressure.
How these estimates are made
RAM Pressure
RAM Pressure is showing no measurable concurrent players on Steam. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sea of Thieves
Sea of Thieves is estimated to have 24k – 86k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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