Head to head
Raid: Shadow Legends vs sZone Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Raid: Shadow Legends
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~145.2k | Up 13% |
| July 2026 | ~128.3k | — |
sZone Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~728 | |
| July 2026 | ~728 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Raid: Shadow Legends
- 1.5kUp 17%
- sZone Online
- 0
Raid: Shadow Legends currently has 1,476 peak concurrent Steam players, while sZone Online has 0.
Discord members
- Raid: Shadow Legends
- 252.1kUp 1.0%
- sZone Online
- —
Raid: Shadow Legends currently has 252,099 Discord members; no comparable data is tracked for sZone Online.
Reddit members
- Raid: Shadow Legends
- 415.1kUp 0.4%
- sZone Online
- —
Raid: Shadow Legends currently has 415,117 subreddit members; no comparable data is tracked for sZone Online.
Twitch viewers
- Raid: Shadow Legends
- 545Down 9.3%
- sZone Online
- 0
Raid: Shadow Legends currently has 545 live Twitch viewers, while sZone Online has 0.
YouTube subscribers
- Raid: Shadow Legends
- 189k
- sZone Online
- —
Raid: Shadow Legends currently has 189,000 YouTube subscribers; no comparable data is tracked for sZone Online.
How these estimates are made
Raid: Shadow Legends
Raid: Shadow Legends is estimated to have 3k – 12k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
sZone Online
sZone Online is showing no measurable concurrent players on Steam. Around 150k – 390k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


