Head to head
Rage Multiplayer vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Rage Multiplayer
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~11.4k | Up 4.6% |
| August 2026 | ~10.9k | Down 1.3% |
| July 2026 | ~11.1k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~215.9k | Down 1.5% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Rage Multiplayer
- 45.2kDown 0.7%
- VRChat
- 416.7kUp 1.1%
VRChat currently has about 9.2× as many Discord members as Rage Multiplayer — 416,675 vs 45,239.
YouTube subscribers
- Rage Multiplayer
- 3.4k
- VRChat
- 129kUp 1.6%
VRChat currently has about 38× as many YouTube subscribers as Rage Multiplayer — 129,000 vs 3,410.
Steam concurrent players
- Rage Multiplayer
- —
- VRChat
- 44.1kDown 6.3%
VRChat currently has 44,084 peak concurrent Steam players; no comparable data is tracked for Rage Multiplayer.
Reddit members
- Rage Multiplayer
- —
- VRChat
- 239.8kUp 0.7%
VRChat currently has 239,846 subreddit members; no comparable data is tracked for Rage Multiplayer.
Twitch viewers
- Rage Multiplayer
- —
- VRChat
- 4.7kDown 25%
VRChat currently has 4,725 live Twitch viewers; no comparable data is tracked for Rage Multiplayer.
How these estimates are made
Rage Multiplayer
Rage Multiplayer is estimated to have 23 – 11k players a day. Around 10k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 110k – 400k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


