Head to head
iRacing vs Race for Tuning
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 1.0% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Race for Tuning
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~52 | |
| August 2026 | ~52 | Up 18% |
| July 2026 | ~44 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 1.2kUp 67%
- Race for Tuning
- 0
iRacing currently has 1,195 peak concurrent Steam players, while Race for Tuning has 0.
Reddit members
- iRacing
- 245.3kUp 0.8%
- Race for Tuning
- —
iRacing currently has 245,336 subreddit members; no comparable data is tracked for Race for Tuning.
Twitch viewers
- iRacing
- 2.4kUp 87%
- Race for Tuning
- —
iRacing currently has 2,397 live Twitch viewers; no comparable data is tracked for Race for Tuning.
YouTube subscribers
- iRacing
- 287kUp 0.3%
- Race for Tuning
- —
iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Race for Tuning.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 6k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Race for Tuning
Race for Tuning is estimated to have 3 – 9 players a day. Around 16k – 41k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


