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Head to head

QuestNotes vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2021 · 5 years ago
June 2018 · 8 years ago

Daily players

33 – 110
2k – 6k

Estimated players

8Up 33%
41.1kUp 12%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Perspectives

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Developers

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Player activity

Smoothed estimated players over time.

QuestNotesThe Crew 2

QuestNotes

Average monthly estimated players
MonthEstimated playersChange
October 2026~6
September 2026~6Down 25%
August 2026~8Up 33%
July 2026~6—

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~38.7kUp 1.7%
September 2026~38kDown 0.4%
August 2026~38.2kUp 5.6%
July 2026~36.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

QuestNotes
4Down 73%
The Crew 2
324Down 53%

The Crew 2 currently has about 81× as many peak concurrent Steam players as QuestNotes — 324 vs 4.

Discord members

QuestNotes
—
The Crew 2
101.9kUp 0.4%

The Crew 2 currently has 101,936 Discord members; no comparable data is tracked for QuestNotes.

Reddit members

QuestNotes
—
The Crew 2
22.1kUp 0.4%

The Crew 2 currently has 22,057 subreddit members; no comparable data is tracked for QuestNotes.

Twitch viewers

QuestNotes
—
The Crew 2
8Down 27%

The Crew 2 currently has 8 live Twitch viewers; no comparable data is tracked for QuestNotes.

How these estimates are made

QuestNotes

QuestNotes is estimated to have 33 – 110 players a day. Around 800 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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