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Head to head

Qbike vs Rise of Kingdoms

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2017 · 9 years ago
September 2018 · 8 years ago

Daily players

No population data
73 – 34k

Estimated players

2.2kUp 16%
49.3kUp 0.2%

Available on

  • Windows
  • Android
  • iOS

Perspectives

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Developers

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Player activity

Smoothed estimated players over time.

QbikeRise of Kingdoms

Qbike

Average monthly estimated players
MonthEstimated playersChange
October 2026~2kUp 1.2%
September 2026~2kDown 3.5%
August 2026~2kDown 1.5%
July 2026~2.1k—

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
October 2026~49.2kUp 0.4%
September 2026~49kUp 0.7%
August 2026~48.7kUp 0.5%
July 2026~48.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Qbike
0
Rise of Kingdoms
—

Qbike currently has 0 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.

Discord members

Qbike
7kUp 0.7%
Rise of Kingdoms
—

Qbike currently has 7,043 Discord members; no comparable data is tracked for Rise of Kingdoms.

Twitch viewers

Qbike
—
Rise of Kingdoms
9Down 44%

Rise of Kingdoms currently has 9 live Twitch viewers; no comparable data is tracked for Qbike.

YouTube subscribers

Qbike
—
Rise of Kingdoms
399kUp 0.8%

Rise of Kingdoms currently has 399,000 YouTube subscribers; no comparable data is tracked for Qbike.

How these estimates are made

Qbike

Qbike is showing no measurable concurrent players on Steam. Around 3k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rise of Kingdoms

Rise of Kingdoms is estimated to have 73 – 34k players a day. Around 27k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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