Head to head
Pulse Online vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Pulse Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~88 | Up 2.3% |
| September 2026 | ~86 | |
| August 2026 | ~86 | |
| July 2026 | ~86 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.4k | Up 0.2% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Pulse Online
- 293
- VRChat
- 421.3kUp 0.8%
VRChat currently has about 1438× as many Discord members as Pulse Online — 421,315 vs 293.
YouTube subscribers
- Pulse Online
- 195
- VRChat
- 131kUp 0.8%
VRChat currently has about 672× as many YouTube subscribers as Pulse Online — 131,000 vs 195.
Steam concurrent players
- Pulse Online
- —
- VRChat
- 65.5kUp 33%
VRChat currently has 65,489 peak concurrent Steam players; no comparable data is tracked for Pulse Online.
Reddit members
- Pulse Online
- —
- VRChat
- 242.1kUp 0.6%
VRChat currently has 242,061 subreddit members; no comparable data is tracked for Pulse Online.
Twitch viewers
- Pulse Online
- —
- VRChat
- 8.4kUp 28%
VRChat currently has 8,390 live Twitch viewers; no comparable data is tracked for Pulse Online.
How these estimates are made
Pulse Online
Pulse Online is estimated to have 1 – 300 players a day. Around 610 – 65k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 150k – 510k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


