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Head to head

Pulse Online vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2024 · 3 years ago
February 2017 · 10 years ago

Daily players

1 – 300
150k – 510k

Estimated players

89Up 6.2%
222.2kUp 1.7%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Developers

—

Player activity

Smoothed estimated players over time.

Pulse OnlineVRChat

Pulse Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~88Up 2.3%
September 2026~86
August 2026~86
July 2026~86—

VRChat

Average monthly estimated players
MonthEstimated playersChange
October 2026~216.4kUp 0.2%
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Pulse Online
293
VRChat
421.3kUp 0.8%

VRChat currently has about 1438× as many Discord members as Pulse Online — 421,315 vs 293.

YouTube subscribers

Pulse Online
195
VRChat
131kUp 0.8%

VRChat currently has about 672× as many YouTube subscribers as Pulse Online — 131,000 vs 195.

Steam concurrent players

Pulse Online
—
VRChat
65.5kUp 33%

VRChat currently has 65,489 peak concurrent Steam players; no comparable data is tracked for Pulse Online.

Reddit members

Pulse Online
—
VRChat
242.1kUp 0.6%

VRChat currently has 242,061 subreddit members; no comparable data is tracked for Pulse Online.

Twitch viewers

Pulse Online
—
VRChat
8.4kUp 28%

VRChat currently has 8,390 live Twitch viewers; no comparable data is tracked for Pulse Online.

How these estimates are made

Pulse Online

Pulse Online is estimated to have 1 – 300 players a day. Around 610 – 65k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 150k – 510k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games