Head to head
Project Reboot vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Project Reboot
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~169 | Down 0.6% |
| August 2026 | ~170 | |
| July 2026 | ~170 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Project Reboot
- 277Up 0.4%
- VRChat
- 240.7kUp 0.6%
VRChat currently has about 869× as many subreddit members as Project Reboot — 240,709 vs 277.
YouTube subscribers
- Project Reboot
- 1.4k
- VRChat
- 130kUp 1.6%
VRChat currently has about 92× as many YouTube subscribers as Project Reboot — 130,000 vs 1,410.
Steam concurrent players
- Project Reboot
- —
- VRChat
- 45.6kDown 27%
VRChat currently has 45,608 peak concurrent Steam players; no comparable data is tracked for Project Reboot.
Discord members
- Project Reboot
- —
- VRChat
- 418.4kUp 0.9%
VRChat currently has 418,428 Discord members; no comparable data is tracked for Project Reboot.
Twitch viewers
- Project Reboot
- —
- VRChat
- 7.3kDown 55%
VRChat currently has 7,261 live Twitch viewers; no comparable data is tracked for Project Reboot.
How these estimates are made
Project Reboot
Project Reboot is estimated to have 4 – 2k players a day. Around 3k – 300k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 150k – 540k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


