Head to head
Project Rebearth vs Rust
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- macOS
- Linux
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Project Rebearth
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.6k | Up 2.1% |
| August 2026 | ~1.5k | Up 7.8% |
| July 2026 | ~1.4k | — |
Rust
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~529.8k | Down 1.8% |
| August 2026 | ~539.2k | Down 1.0% |
| July 2026 | ~544.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Project Rebearth
- 3Down 40%
- Rust
- 124.4kDown 10%
Rust currently has about 41450× as many peak concurrent Steam players as Project Rebearth — 124,351 vs 3.
Discord members
- Project Rebearth
- 2.9kDown 2.0%
- Rust
- 808.6kUp 0.8%
Rust currently has about 277× as many Discord members as Project Rebearth — 808,591 vs 2,915.
YouTube subscribers
- Project Rebearth
- 7.1kUp 0.1%
- Rust
- 206k
Rust currently has about 29× as many YouTube subscribers as Project Rebearth — 206,000 vs 7,090.
Reddit members
- Project Rebearth
- —
- Rust
- 709.5kUp 0.3%
Rust currently has 709,508 subreddit members; no comparable data is tracked for Project Rebearth.
Twitch viewers
- Project Rebearth
- —
- Rust
- 8.3kDown 34%
Rust currently has 8,310 live Twitch viewers; no comparable data is tracked for Project Rebearth.
How these estimates are made
Project Rebearth
Project Rebearth is estimated to have 13 – 44 players a day. Around 7k – 18k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rust
Rust is estimated to have 320k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


