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Head to head

Project Pandanda vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2018 · 8 years ago

Daily players

No population data
2k – 5k

Estimated players

422Up 6.0%
39.4kDown 1.0%

Available on

  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

Project PandandaThe Crew 2

Project Pandanda

Average monthly estimated players
MonthEstimated playersChange
October 2026~413Down 1.7%
September 2026~420Up 1.9%
August 2026~412
July 2026~412—

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~38.1kUp 0.1%
September 2026~38kDown 0.4%
August 2026~38.2kUp 5.6%
July 2026~36.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Project Pandanda
1.7kUp 0.8%
The Crew 2
101.9kUp 0.4%

The Crew 2 currently has about 58× as many Discord members as Project Pandanda — 101,896 vs 1,746.

Reddit members

Project Pandanda
39
The Crew 2
22.1kUp 0.5%

The Crew 2 currently has about 566× as many subreddit members as Project Pandanda — 22,055 vs 39.

Steam concurrent players

Project Pandanda
—
The Crew 2
607Down 1.5%

The Crew 2 currently has 607 peak concurrent Steam players; no comparable data is tracked for Project Pandanda.

Twitch viewers

Project Pandanda
—
The Crew 2
29Up 71%

The Crew 2 currently has 29 live Twitch viewers; no comparable data is tracked for Project Pandanda.

How these estimates are made

Project Pandanda

Project Pandanda is estimated to have 1 – 630 players a day. Around 1k – 140k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 2k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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