Head to head
Project Pandanda vs Sea of Thieves
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Project Pandanda
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~426 | Up 3.4% |
| August 2026 | ~412 | |
| July 2026 | ~412 | — |
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~299.9k | |
| August 2026 | ~299.6k | Down 0.4% |
| July 2026 | ~300.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Project Pandanda
- 1.7kUp 0.2%
- Sea of Thieves
- 443.7kDown 0.1%
Sea of Thieves currently has about 257× as many Discord members as Project Pandanda — 443,691 vs 1,729.
Reddit members
- Project Pandanda
- 39
- Sea of Thieves
- 614.2kUp 0.2%
Sea of Thieves currently has about 15748× as many subreddit members as Project Pandanda — 614,153 vs 39.
Steam concurrent players
- Project Pandanda
- —
- Sea of Thieves
- 5.1kDown 26%
Sea of Thieves currently has 5,056 peak concurrent Steam players; no comparable data is tracked for Project Pandanda.
Twitch viewers
- Project Pandanda
- —
- Sea of Thieves
- 5.7kUp 76%
Sea of Thieves currently has 5,661 live Twitch viewers; no comparable data is tracked for Project Pandanda.
YouTube subscribers
- Project Pandanda
- —
- Sea of Thieves
- 675kDown 0.1%
Sea of Thieves currently has 675,000 YouTube subscribers; no comparable data is tracked for Project Pandanda.
How these estimates are made
Project Pandanda
Project Pandanda is estimated to have 2 – 680 players a day. Around 2k – 150k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Sea of Thieves
Sea of Thieves is estimated to have 18k – 62k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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