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Head to head

Project Oasis World vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
August 2019 · 7 years ago

Daily players

No population data
340 – 1k

Estimated players

2
66.6kDown 0.2%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Project Oasis WorldState of Survival

Project Oasis World

Average monthly estimated players
MonthEstimated playersChange
August 2026~2
July 2026~2

State of Survival

Average monthly estimated players
MonthEstimated playersChange
August 2026~66.7kUp 14%
July 2026~58.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Project Oasis World
19
State of Survival

Project Oasis World currently has 19 YouTube subscribers; no comparable data is tracked for State of Survival.

Steam concurrent players

Project Oasis World
State of Survival
149Up 10%

State of Survival currently has 149 peak concurrent Steam players; no comparable data is tracked for Project Oasis World.

Discord members

Project Oasis World
State of Survival
225.9kDown 0.2%

State of Survival currently has 225,884 Discord members; no comparable data is tracked for Project Oasis World.

Twitch viewers

Project Oasis World
State of Survival
1

State of Survival currently has 1 live Twitch viewers; no comparable data is tracked for Project Oasis World.

How these estimates are made

Project Oasis World

Project Oasis World is estimated to have 0 – 200 players a day. Around 270 – 33k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

State of Survival

State of Survival is estimated to have 340 – 1k players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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