Head to head
Project Cataclysm vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Categories
Player activity
Smoothed estimated players over time.
Project Cataclysm
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2.3k | Up 10% |
| July 2026 | ~2.1k | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~37.5k | Up 1.3% |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Project Cataclysm
- 7.6kUp 0.7%
- The Cycle: Frontier
- 107.2kDown 0.1%
The Cycle: Frontier currently has about 14× as many Discord members as Project Cataclysm — 107,232 vs 7,634.
YouTube subscribers
- Project Cataclysm
- 1.3kUp 0.8%
- The Cycle: Frontier
- 17.3k
The Cycle: Frontier currently has about 13× as many YouTube subscribers as Project Cataclysm — 17,300 vs 1,290.
Steam concurrent players
- Project Cataclysm
- —
- The Cycle: Frontier
- 1
The Cycle: Frontier currently has 1 peak concurrent Steam players; no comparable data is tracked for Project Cataclysm.
Reddit members
- Project Cataclysm
- —
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has 17,669 subreddit members; no comparable data is tracked for Project Cataclysm.
Twitch viewers
- Project Cataclysm
- —
- The Cycle: Frontier
- 283Up 9333%
The Cycle: Frontier currently has 283 live Twitch viewers; no comparable data is tracked for Project Cataclysm.
How these estimates are made
Project Cataclysm
Project Cataclysm is estimated to have 7 – 3k players a day. Around 4k – 410k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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