Head to head
Proelium vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Proelium
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~9 | |
| August 2026 | ~9 | |
| July 2026 | ~9 | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~36.8k | Down 0.6% |
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Proelium
- 56
- The Cycle: Frontier
- 17.3k
The Cycle: Frontier currently has about 309× as many YouTube subscribers as Proelium — 17,300 vs 56.
Steam concurrent players
- Proelium
- —
- The Cycle: Frontier
- 1Down 67%
The Cycle: Frontier currently has 1 peak concurrent Steam players; no comparable data is tracked for Proelium.
Discord members
- Proelium
- —
- The Cycle: Frontier
- 106.4kDown 0.6%
The Cycle: Frontier currently has 106,351 Discord members; no comparable data is tracked for Proelium.
Reddit members
- Proelium
- —
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has 17,676 subreddit members; no comparable data is tracked for Proelium.
Twitch viewers
- Proelium
- —
- The Cycle: Frontier
- 49Down 93%
The Cycle: Frontier currently has 49 live Twitch viewers; no comparable data is tracked for Proelium.
How these estimates are made
Proelium
Proelium is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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