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Head to head

Powerline.io vs Rust

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2017 · 9 years ago
February 2018 · 9 years ago

Daily players

12 – 6k
320k – 1m

Estimated players

261
535.1kDown 4.7%

Available on

  • Browser
  • Android
  • iOS
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Powerline.ioRust

Powerline.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~261
August 2026~261Up 0.4%
July 2026~260

Rust

Average monthly estimated players
MonthEstimated playersChange
September 2026~529.8kDown 1.8%
August 2026~539.2kDown 1.0%
July 2026~544.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Powerline.io
1.1kUp 0.3%
Rust
709.5kUp 0.3%

Rust currently has about 636× as many subreddit members as Powerline.io — 709,496 vs 1,116.

Steam concurrent players

Powerline.io
Rust
124.4kDown 10%

Rust currently has 124,351 peak concurrent Steam players; no comparable data is tracked for Powerline.io.

Discord members

Powerline.io
Rust
808.6kUp 0.8%

Rust currently has 808,591 Discord members; no comparable data is tracked for Powerline.io.

Twitch viewers

Powerline.io
Rust
8.3kDown 34%

Rust currently has 8,310 live Twitch viewers; no comparable data is tracked for Powerline.io.

YouTube subscribers

Powerline.io
Rust
206k

Rust currently has 206,000 YouTube subscribers; no comparable data is tracked for Powerline.io.

How these estimates are made

Powerline.io

Powerline.io is estimated to have 12 – 6k players a day. Around 7k – 650k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rust

Rust is estimated to have 320k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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