Head to head
PoligonVR vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
PoligonVR
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~125 | Down 1.6% |
| September 2026 | ~127 | Down 3.1% |
| August 2026 | ~131 | |
| July 2026 | ~131 | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38k | |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- PoligonVR
- 0
- The Crew 2
- 565Down 12%
PoligonVR currently has 0 peak concurrent Steam players, while The Crew 2 has 565.
Discord members
- PoligonVR
- 321Down 2.4%
- The Crew 2
- 101.7kUp 0.2%
The Crew 2 currently has about 317× as many Discord members as PoligonVR — 101,740 vs 321.
Reddit members
- PoligonVR
- 11
- The Crew 2
- 22kUp 0.5%
The Crew 2 currently has about 2004× as many subreddit members as PoligonVR — 22,042 vs 11.
YouTube subscribers
- PoligonVR
- 20
- The Crew 2
- —
PoligonVR currently has 20 YouTube subscribers; no comparable data is tracked for The Crew 2.
Twitch viewers
- PoligonVR
- —
- The Crew 2
- 13Up 8.3%
The Crew 2 currently has 13 live Twitch viewers; no comparable data is tracked for PoligonVR.
How these estimates are made
PoligonVR
PoligonVR is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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