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Head to head

PokéOne vs The Cycle: Frontier

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2018 · 8 years ago
June 2022 · 4 years ago

Daily players

33 – 15k
3 – 9

Estimated players

19kUp 2.1%
38.4kUp 2.7%

Available on

  • Windows
  • Android
  • Windows

Player activity

Smoothed estimated players over time.

PokéOneThe Cycle: Frontier

PokéOne

Average monthly estimated players
MonthEstimated playersChange
September 2026~18.4kUp 3.6%
August 2026~17.8kDown 1.2%
July 2026~18k

The Cycle: Frontier

Average monthly estimated players
MonthEstimated playersChange
September 2026~37.2kUp 0.6%
August 2026~37k
July 2026~37k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

PokéOne
63.2kDown 0.3%
The Cycle: Frontier
106.7kDown 0.6%

The Cycle: Frontier currently has about 1.7× as many Discord members as PokéOne — 106,703 vs 63,175.

Twitch viewers

PokéOne
0Down 100%
The Cycle: Frontier
135Up 4400%

PokéOne currently has 0 live Twitch viewers, while The Cycle: Frontier has 135.

YouTube subscribers

PokéOne
3.8k
The Cycle: Frontier
17.3k

The Cycle: Frontier currently has about 4.6× as many YouTube subscribers as PokéOne — 17,300 vs 3,770.

Steam concurrent players

PokéOne
The Cycle: Frontier
1

The Cycle: Frontier currently has 1 peak concurrent Steam players; no comparable data is tracked for PokéOne.

Reddit members

PokéOne
The Cycle: Frontier
17.7k

The Cycle: Frontier currently has 17,671 subreddit members; no comparable data is tracked for PokéOne.

How these estimates are made

PokéOne

PokéOne is estimated to have 33 – 15k players a day. Around 15k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Cycle: Frontier

The Cycle: Frontier is estimated to have 3 – 9 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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