Head to head
PokéOne vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
PokéOne
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~17.8k | Up 1.6% |
| September 2026 | ~17.5k | Down 1.7% |
| August 2026 | ~17.8k | Down 1.2% |
| July 2026 | ~18k | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.7k | Up 1.8% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- PokéOne
- 62.8kDown 0.4%
- The Crew 2
- 102kUp 0.2%
The Crew 2 currently has about 1.6× as many Discord members as PokéOne — 102,003 vs 62,824.
Twitch viewers
- PokéOne
- 5Down 82%
- The Crew 2
- 20Down 44%
The Crew 2 currently has about 4× as many live Twitch viewers as PokéOne — 20 vs 5.
YouTube subscribers
- PokéOne
- 3.8kUp 0.3%
- The Crew 2
- —
PokéOne currently has 3,780 YouTube subscribers; no comparable data is tracked for The Crew 2.
Steam concurrent players
- PokéOne
- —
- The Crew 2
- 320Down 38%
The Crew 2 currently has 320 peak concurrent Steam players; no comparable data is tracked for PokéOne.
Reddit members
- PokéOne
- —
- The Crew 2
- 22.1kUp 0.4%
The Crew 2 currently has 22,068 subreddit members; no comparable data is tracked for PokéOne.
How these estimates are made
PokéOne
PokéOne is estimated to have 28 – 13k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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