Head to head
PokéOne vs Super Animal Royale
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- Windows
- PlayStation
- Xbox
- Nintendo
- macOS
Player activity
Smoothed estimated players over time.
PokéOne
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~18.4k | Up 3.6% |
| August 2026 | ~17.8k | Down 1.2% |
| July 2026 | ~18k | — |
Super Animal Royale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~40k | Up 2.2% |
| August 2026 | ~39.1k | Up 0.3% |
| July 2026 | ~39k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- PokéOne
- 63.2kDown 0.3%
- Super Animal Royale
- 115.4kUp 0.4%
Super Animal Royale currently has about 1.8× as many Discord members as PokéOne — 115,444 vs 63,175.
Twitch viewers
- PokéOne
- 0Down 100%
- Super Animal Royale
- 81Up 45%
PokéOne currently has 0 live Twitch viewers, while Super Animal Royale has 81.
YouTube subscribers
- PokéOne
- 3.8k
- Super Animal Royale
- 31.5kUp 1.0%
Super Animal Royale currently has about 8.4× as many YouTube subscribers as PokéOne — 31,500 vs 3,770.
Steam concurrent players
- PokéOne
- —
- Super Animal Royale
- 629Down 8.2%
Super Animal Royale currently has 629 peak concurrent Steam players; no comparable data is tracked for PokéOne.
Reddit members
- PokéOne
- —
- Super Animal Royale
- 9.4kUp 1.4%
Super Animal Royale currently has 9,425 subreddit members; no comparable data is tracked for PokéOne.
How these estimates are made
PokéOne
PokéOne is estimated to have 33 – 15k players a day. Around 15k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Super Animal Royale
Super Animal Royale is estimated to have 2k – 8k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


