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Head to head

Pokémon Revolution Online vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2015 · 11 years ago
August 2019 · 7 years ago

Daily players

36 – 17k
330 – 1k

Estimated players

3Up 129%
66.5kDown 0.6%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Pokémon Revolution OnlineState of Survival

Pokémon Revolution Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~3
August 2026~3Up 200%
July 2026~1

State of Survival

Average monthly estimated players
MonthEstimated playersChange
September 2026~66.7kUp 0.2%
August 2026~66.6kUp 13%
July 2026~58.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Pokémon Revolution Online
0Down 100%
State of Survival
0Down 100%

Pokémon Revolution Online currently has 0 live Twitch viewers, while State of Survival has 0.

Steam concurrent players

Pokémon Revolution Online
State of Survival
81Down 45%

State of Survival currently has 81 peak concurrent Steam players; no comparable data is tracked for Pokémon Revolution Online.

Discord members

Pokémon Revolution Online
State of Survival
225.3kDown 0.3%

State of Survival currently has 225,316 Discord members; no comparable data is tracked for Pokémon Revolution Online.

How these estimates are made

Pokémon Revolution Online

Pokémon Revolution Online is estimated to have 36 – 17k players a day. Around 19k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

State of Survival

State of Survival is estimated to have 330 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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