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Head to head

Pokémon Go vs Stay Out

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2016 · 10 years ago
November 2019 · 7 years ago

Daily players

410 – 190k
4k – 14k

Estimated players

807.9kDown 1.0%
10.9kDown 6.3%

Available on

  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Pokémon GoStay Out

Pokémon Go

Average monthly estimated players
MonthEstimated playersChange
August 2026~813.8kUp 15%
July 2026~704.8k

Stay Out

Average monthly estimated players
MonthEstimated playersChange
August 2026~10.9kUp 2.9%
July 2026~10.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Pokémon Go
286.1kUp 1.0%
Stay Out
26.5kUp 0.3%

Pokémon Go currently has about 11× as many Discord members as Stay Out — 286,096 vs 26,515.

Reddit members

Pokémon Go
5.7mUp 0.2%
Stay Out

Pokémon Go currently has 5,682,134 subreddit members; no comparable data is tracked for Stay Out.

Twitch viewers

Pokémon Go
634Down 43%
Stay Out
44Up 633%

Pokémon Go currently has about 14× as many live Twitch viewers as Stay Out — 634 vs 44.

YouTube subscribers

Pokémon Go
1.3mUp 0.8%
Stay Out
6.2kUp 0.2%

Pokémon Go currently has about 213× as many YouTube subscribers as Stay Out — 1,320,000 vs 6,190.

Steam concurrent players

Pokémon Go
Stay Out
1.6kUp 146%

Stay Out currently has 1,633 peak concurrent Steam players; no comparable data is tracked for Pokémon Go.

How these estimates are made

Pokémon Go

Pokémon Go is estimated to have 410 – 190k players a day. Around 91k – 9m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Stay Out

Stay Out is estimated to have 4k – 14k players a day. Around 520k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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