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Head to head

PokeMMO vs Test Drive Unlimited 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2012 · 14 years ago
February 2011 · 16 years ago

Daily players

140 – 67k
20 – 71

Estimated players

53.6kDown 6.2%
696Down 0.2%

Available on

  • Windows
  • macOS
  • Linux
  • Android
  • Windows
  • PlayStation
  • Xbox

Developers

Player activity

Smoothed estimated players over time.

PokeMMOTest Drive Unlimited 2

PokeMMO

Average monthly estimated players
MonthEstimated playersChange
September 2026~56.3k
August 2026~56.2kDown 0.2%
July 2026~56.3k

Test Drive Unlimited 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~699Down 3.7%
August 2026~726Up 25%
July 2026~583

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

PokeMMO
161.5kUp 0.6%
Test Drive Unlimited 2

PokeMMO currently has 161,484 Discord members; no comparable data is tracked for Test Drive Unlimited 2.

Reddit members

PokeMMO
109.2kUp 1.0%
Test Drive Unlimited 2

PokeMMO currently has 109,166 subreddit members; no comparable data is tracked for Test Drive Unlimited 2.

Twitch viewers

PokeMMO
249Down 42%
Test Drive Unlimited 2
1Down 80%

PokeMMO currently has about 249× as many live Twitch viewers as Test Drive Unlimited 2 — 249 vs 1.

Steam concurrent players

PokeMMO
Test Drive Unlimited 2
10Up 11%

Test Drive Unlimited 2 currently has 10 peak concurrent Steam players; no comparable data is tracked for PokeMMO.

How these estimates are made

PokeMMO

PokeMMO is estimated to have 140 – 67k players a day. Around 44k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Test Drive Unlimited 2

Test Drive Unlimited 2 is estimated to have 20 – 71 players a day. Around 150k – 370k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.