Head to head
PokeMMO vs Subspace Continuum
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- Windows
Player activity
Smoothed estimated players over time.
PokeMMO
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~56.4k | Up 0.4% |
| August 2026 | ~56.2k | Down 0.2% |
| July 2026 | ~56.3k | — |
Subspace Continuum
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~170 | |
| August 2026 | ~170 | Up 21% |
| July 2026 | ~141 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- PokeMMO
- 161.4kUp 0.8%
- Subspace Continuum
- —
PokeMMO currently has 161,411 Discord members; no comparable data is tracked for Subspace Continuum.
Reddit members
- PokeMMO
- 109.1kUp 1.0%
- Subspace Continuum
- 927Up 1.5%
PokeMMO currently has about 118× as many subreddit members as Subspace Continuum — 109,067 vs 927.
Twitch viewers
- PokeMMO
- 140Down 72%
- Subspace Continuum
- 1Down 83%
PokeMMO currently has about 140× as many live Twitch viewers as Subspace Continuum — 140 vs 1.
Steam concurrent players
- PokeMMO
- —
- Subspace Continuum
- 17Down 11%
Subspace Continuum currently has 17 peak concurrent Steam players; no comparable data is tracked for PokeMMO.
YouTube subscribers
- PokeMMO
- —
- Subspace Continuum
- 54Up 3.8%
Subspace Continuum currently has 54 YouTube subscribers; no comparable data is tracked for PokeMMO.
How these estimates are made
PokeMMO
PokeMMO is estimated to have 140 – 65k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Subspace Continuum
Subspace Continuum is estimated to have 58 – 200 players a day. Around 19k – 49k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


