Head to head
PokeMMO vs Sim Companies
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- Browser
- Android
- iOS
- Windows
Developers
Publishers
Player activity
Smoothed estimated players over time.
PokeMMO
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~54.1k | Down 2.9% |
| September 2026 | ~55.8k | Down 0.8% |
| August 2026 | ~56.2k | Down 0.2% |
| July 2026 | ~56.3k | — |
Sim Companies
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~662 | Up 0.6% |
| September 2026 | ~658 | Up 0.3% |
| August 2026 | ~656 | Up 6.0% |
| July 2026 | ~619 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- PokeMMO
- 161.5k
- Sim Companies
- —
PokeMMO currently has 161,537 Discord members; no comparable data is tracked for Sim Companies.
Reddit members
- PokeMMO
- 109.9kUp 0.8%
- Sim Companies
- —
PokeMMO currently has 109,906 subreddit members; no comparable data is tracked for Sim Companies.
Twitch viewers
- PokeMMO
- 84Down 82%
- Sim Companies
- —
PokeMMO currently has 84 live Twitch viewers; no comparable data is tracked for Sim Companies.
Steam concurrent players
- PokeMMO
- —
- Sim Companies
- 182Down 16%
Sim Companies currently has 182 peak concurrent Steam players; no comparable data is tracked for PokeMMO.
YouTube subscribers
- PokeMMO
- —
- Sim Companies
- 3.1k
Sim Companies currently has 3,060 YouTube subscribers; no comparable data is tracked for PokeMMO.
How these estimates are made
PokeMMO
PokeMMO is estimated to have 150 – 70k players a day. Around 45k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Sim Companies
Sim Companies is estimated to have 520 – 2k players a day. Around 31k – 79k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


