Head to head
Pleasure Ran Online vs State of Survival
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Developers
Player activity
Smoothed estimated players over time.
Pleasure Ran Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~500 | Up 2.9% |
| August 2026 | ~486 | Up 3.4% |
| July 2026 | ~470 | — |
State of Survival
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~66.7k | Up 0.2% |
| August 2026 | ~66.6k | Up 13% |
| July 2026 | ~58.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Pleasure Ran Online
- 2kUp 2.7%
- State of Survival
- 225.6kDown 0.1%
State of Survival currently has about 113× as many Discord members as Pleasure Ran Online — 225,613 vs 2,004.
YouTube subscribers
- Pleasure Ran Online
- 469Up 0.6%
- State of Survival
- —
Pleasure Ran Online currently has 469 YouTube subscribers; no comparable data is tracked for State of Survival.
Steam concurrent players
- Pleasure Ran Online
- —
- State of Survival
- 164Up 21%
State of Survival currently has 164 peak concurrent Steam players; no comparable data is tracked for Pleasure Ran Online.
Twitch viewers
- Pleasure Ran Online
- —
- State of Survival
- 0
State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Pleasure Ran Online.
How these estimates are made
Pleasure Ran Online
Pleasure Ran Online is estimated to have 2 – 1k players a day. Around 2k – 170k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
State of Survival
State of Survival is estimated to have 360 – 1k players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


