Head to head
Pleasure Ran Online vs Rise of Kingdoms
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Pleasure Ran Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~486 | Up 3.4% |
| July 2026 | ~470 | — |
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~48.6k | Up 0.4% |
| July 2026 | ~48.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Pleasure Ran Online
- 2kUp 2.8%
- Rise of Kingdoms
- —
Pleasure Ran Online currently has 1,959 Discord members; no comparable data is tracked for Rise of Kingdoms.
YouTube subscribers
- Pleasure Ran Online
- 464Down 0.2%
- Rise of Kingdoms
- 394kUp 1.0%
Rise of Kingdoms currently has about 849× as many YouTube subscribers as Pleasure Ran Online — 394,000 vs 464.
Twitch viewers
- Pleasure Ran Online
- —
- Rise of Kingdoms
- 7Down 36%
Rise of Kingdoms currently has 7 live Twitch viewers; no comparable data is tracked for Pleasure Ran Online.
How these estimates are made
Pleasure Ran Online
Pleasure Ran Online is estimated to have 2 – 1k players a day. Around 2k – 170k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rise of Kingdoms
Rise of Kingdoms is estimated to have 68 – 32k players a day. Around 26k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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