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Playcraft vs VRChat

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2019 · 7 years ago
February 2017 · 10 years ago

Daily players

No population data
150k – 520k

Estimated players

85Down 4.6%
216.5kDown 1.7%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

PlaycraftVRChat

Playcraft

Average monthly estimated players
MonthEstimated playersChange
September 2026~87Up 2.4%
August 2026~85Up 2.4%
July 2026~83

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.9kDown 1.5%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Playcraft
69Up 19%
VRChat
417.7kUp 1.0%

VRChat currently has about 6054× as many Discord members as Playcraft — 417,747 vs 69.

Steam concurrent players

Playcraft
VRChat
59.3kDown 0.2%

VRChat currently has 59,345 peak concurrent Steam players; no comparable data is tracked for Playcraft.

Reddit members

Playcraft
VRChat
240.3kUp 0.7%

VRChat currently has 240,321 subreddit members; no comparable data is tracked for Playcraft.

Twitch viewers

Playcraft
VRChat
6.9kDown 6.0%

VRChat currently has 6,903 live Twitch viewers; no comparable data is tracked for Playcraft.

YouTube subscribers

Playcraft
VRChat
129kUp 0.8%

VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for Playcraft.

How these estimates are made

Playcraft

Playcraft is showing no measurable concurrent players on Steam. Around 20k – 52k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 150k – 520k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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