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PlanetSide 2 vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2012 · 14 years ago
February 2017 · 10 years ago

Daily players

1k – 4k
120k – 440k

Estimated players

26.7kDown 0.1%
219.2kDown 1.1%

Available on

  • Windows
  • PlayStation
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

PlanetSide 2VRChat

PlanetSide 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~26.7kUp 12%
July 2026~23.9k

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~220.7kUp 1.2%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

PlanetSide 2
411Down 15%
VRChat
49.9kDown 12%

VRChat currently has about 122× as many peak concurrent Steam players as PlanetSide 2 — 49,943 vs 411.

Reddit members

PlanetSide 2
91.4k
VRChat
238.1kUp 0.2%

VRChat currently has about 2.6× as many subreddit members as PlanetSide 2 — 238,147 vs 91,406.

Twitch viewers

PlanetSide 2
32Down 5.9%
VRChat
7.5kDown 10%

VRChat currently has about 234× as many live Twitch viewers as PlanetSide 2 — 7,485 vs 32.

YouTube subscribers

PlanetSide 2
98.5k
VRChat
127k

VRChat currently has about 1.3× as many YouTube subscribers as PlanetSide 2 — 127,000 vs 98,500.

Discord members

PlanetSide 2
VRChat
412kUp 0.3%

VRChat currently has 411,975 Discord members; no comparable data is tracked for PlanetSide 2.

How these estimates are made

PlanetSide 2

PlanetSide 2 is estimated to have 1k – 4k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 120k – 440k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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