Head to head
PlaneShift vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
PlaneShift
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~397 | Up 1.0% |
| September 2026 | ~393 | Down 1.5% |
| August 2026 | ~399 | Down 0.5% |
| July 2026 | ~401 | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.7k | Up 1.8% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- PlaneShift
- 1
- The Crew 2
- 320Down 38%
The Crew 2 currently has about 320× as many peak concurrent Steam players as PlaneShift — 320 vs 1.
Discord members
- PlaneShift
- 835Down 0.7%
- The Crew 2
- 102kUp 0.2%
The Crew 2 currently has about 122× as many Discord members as PlaneShift — 102,003 vs 835.
Reddit members
- PlaneShift
- 70
- The Crew 2
- 22.1kUp 0.4%
The Crew 2 currently has about 315× as many subreddit members as PlaneShift — 22,068 vs 70.
Twitch viewers
- PlaneShift
- 0
- The Crew 2
- 20Down 44%
PlaneShift currently has 0 live Twitch viewers, while The Crew 2 has 20.
YouTube subscribers
- PlaneShift
- 1.6kUp 0.6%
- The Crew 2
- —
PlaneShift currently has 1,600 YouTube subscribers; no comparable data is tracked for The Crew 2.
How these estimates are made
PlaneShift
PlaneShift is estimated to have 5 – 18 players a day. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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