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Head to head

Pixelmon vs Tidal Nexus Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2012 · 14 years ago
August 2026 · 3 weeks ago

Daily players

160 – 73k
530 – 2k

Estimated players

59.5kUp 5.8%
761Up 4.3%

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

PixelmonTidal Nexus Online

Pixelmon

Average monthly estimated players
MonthEstimated playersChange
August 2026~59kDown 1.0%
July 2026~59.6k

Tidal Nexus Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~750Up 82%
July 2026~411

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Pixelmon
220.7kDown 0.5%
Tidal Nexus Online
2.4kUp 52%

Pixelmon currently has about 92× as many Discord members as Tidal Nexus Online — 220,724 vs 2,404.

Steam concurrent players

Pixelmon
Tidal Nexus Online
213Down 13%

Tidal Nexus Online currently has 213 peak concurrent Steam players; no comparable data is tracked for Pixelmon.

Reddit members

Pixelmon
Tidal Nexus Online
76Up 17%

Tidal Nexus Online currently has 76 subreddit members; no comparable data is tracked for Pixelmon.

Twitch viewers

Pixelmon
Tidal Nexus Online
5Down 44%

Tidal Nexus Online currently has 5 live Twitch viewers; no comparable data is tracked for Pixelmon.

YouTube subscribers

Pixelmon
Tidal Nexus Online
237Up 9.7%

Tidal Nexus Online currently has 237 YouTube subscribers; no comparable data is tracked for Pixelmon.

How these estimates are made

Pixelmon

Pixelmon is estimated to have 160 – 73k players a day. Around 44k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Tidal Nexus Online

Tidal Nexus Online is estimated to have 530 – 2k players a day. Around 10k – 25k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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