Head to head
Pixelmon vs Sojo
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
Player activity
Smoothed estimated players over time.
Pixelmon
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~58.6k | Down 0.5% |
| August 2026 | ~58.9k | Down 1.2% |
| July 2026 | ~59.6k | — |
Sojo
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~31 | Down 14% |
| August 2026 | ~36 | Down 2.7% |
| July 2026 | ~37 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Pixelmon
- 220.2kDown 0.6%
- Sojo
- 92Down 3.2%
Pixelmon currently has about 2394× as many Discord members as Sojo — 220,231 vs 92.
How these estimates are made
Pixelmon
Pixelmon is estimated to have 150 – 70k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Sojo
Sojo is showing no measurable concurrent players on Steam. Around 1k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


