Head to head
Pixelmon vs Real-Time General
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
Pixelmon
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.8k | Down 2.5% |
| September 2026 | ~57.2k | Down 2.8% |
| August 2026 | ~58.9k | Down 1.2% |
| July 2026 | ~59.6k | — |
Real-Time General
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~131 | Down 3.7% |
| September 2026 | ~136 | Down 2.9% |
| August 2026 | ~140 | |
| July 2026 | ~140 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Pixelmon
- 218.4kDown 0.7%
- Real-Time General
- 523Down 0.4%
Pixelmon currently has about 418× as many Discord members as Real-Time General — 218,449 vs 523.
How these estimates are made
Pixelmon
Pixelmon is estimated to have 140 – 64k players a day. Around 40k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Real-Time General
Real-Time General is estimated to have 1 – 380 players a day. Around 820 – 84k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


