Head to head
Pixelmon vs Pung.io
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Browser
- Android
- iOS
Player activity
Smoothed estimated players over time.
Pixelmon
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~56.6k | Down 1.0% |
| September 2026 | ~57.2k | Down 2.8% |
| August 2026 | ~58.9k | Down 1.2% |
| July 2026 | ~59.6k | — |
Pung.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~412 | Down 0.5% |
| September 2026 | ~414 | Down 1.0% |
| August 2026 | ~418 | Up 16% |
| July 2026 | ~360 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Pixelmon
- 217.5kDown 0.8%
- Pung.io
- 1.6kDown 0.8%
Pixelmon currently has about 132× as many Discord members as Pung.io — 217,485 vs 1,645.
YouTube subscribers
- Pixelmon
- —
- Pung.io
- 643Up 0.8%
Pung.io currently has 643 YouTube subscribers; no comparable data is tracked for Pixelmon.
How these estimates are made
Pixelmon
Pixelmon is estimated to have 150 – 71k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Pung.io
Pung.io is estimated to have 2 – 720 players a day. Around 1k – 130k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Compare two other games
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From the same developers or publishers.



