Head to head
Pixel Worlds vs Worlds Adrift
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- macOS
Perspectives
Player activity
Smoothed estimated players over time.
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~31.1k | Up 2.3% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Worlds Adrift
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.1k | |
| August 2026 | ~1.1k | |
| July 2026 | ~1.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Pixel Worlds
- 506Up 28%
- Worlds Adrift
- 0Down 100%
Pixel Worlds currently has 506 peak concurrent Steam players, while Worlds Adrift has 0.
Discord members
- Pixel Worlds
- 63.3kDown 1.2%
- Worlds Adrift
- —
Pixel Worlds currently has 63,334 Discord members; no comparable data is tracked for Worlds Adrift.
Reddit members
- Pixel Worlds
- 4.4kUp 0.7%
- Worlds Adrift
- 5.2k
Worlds Adrift currently has about 1.2× as many subreddit members as Pixel Worlds — 5,182 vs 4,351.
Twitch viewers
- Pixel Worlds
- 0Down 100%
- Worlds Adrift
- —
Pixel Worlds currently has 0 live Twitch viewers; no comparable data is tracked for Worlds Adrift.
YouTube subscribers
- Pixel Worlds
- 138k
- Worlds Adrift
- —
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Worlds Adrift.
How these estimates are made
Pixel Worlds
Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Worlds Adrift
Worlds Adrift is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


