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Head to head

Pixel Worlds vs Tribal

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

June 2017 · 9 years ago
To be announced

Daily players

2k – 8k
No population data

Estimated players

29.8k
1

Available on

  • Windows
  • macOS

Platforms

—

Perspectives

—
—

Player activity

Smoothed estimated players over time.

Pixel WorldsTribal

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
October 2026~30.4kDown 1.0%
September 2026~30.7kUp 0.9%
August 2026~30.4kDown 0.5%
July 2026~30.5k—

Tribal

Average monthly estimated players
MonthEstimated playersChange
October 2026~1
September 2026~1
August 2026~1
July 2026~1—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Pixel Worlds
296Down 59%
Tribal
—

Pixel Worlds currently has 296 peak concurrent Steam players; no comparable data is tracked for Tribal.

Discord members

Pixel Worlds
60.6kDown 4.4%
Tribal
—

Pixel Worlds currently has 60,626 Discord members; no comparable data is tracked for Tribal.

Reddit members

Pixel Worlds
4.4kUp 1.0%
Tribal
—

Pixel Worlds currently has 4,390 subreddit members; no comparable data is tracked for Tribal.

Twitch viewers

Pixel Worlds
0Down 100%
Tribal
—

Pixel Worlds currently has 0 live Twitch viewers; no comparable data is tracked for Tribal.

YouTube subscribers

Pixel Worlds
138k
Tribal
—

Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Tribal.

How these estimates are made

Pixel Worlds

Pixel Worlds is estimated to have 2k – 8k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tribal

Tribal is showing no measurable concurrent players on Steam. Around 450 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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