Head to head
Pixel Worlds vs The Cycle
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.7k | Up 0.2% |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
The Cycle
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~6.9k | |
| September 2026 | ~6.9k | |
| August 2026 | ~6.9k | |
| July 2026 | ~6.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Pixel Worlds
- 917Up 78%
- The Cycle
- 2
Pixel Worlds currently has about 459× as many peak concurrent Steam players as The Cycle — 917 vs 2.
Discord members
- Pixel Worlds
- 60.1kDown 5.0%
- The Cycle
- —
Pixel Worlds currently has 60,145 Discord members; no comparable data is tracked for The Cycle.
Reddit members
- Pixel Worlds
- 4.4kUp 1.1%
- The Cycle
- 6k
The Cycle currently has about 1.4× as many subreddit members as Pixel Worlds — 6,048 vs 4,400.
Twitch viewers
- Pixel Worlds
- 0Down 100%
- The Cycle
- 0
Pixel Worlds currently has 0 live Twitch viewers, while The Cycle has 0.
YouTube subscribers
- Pixel Worlds
- 138k
- The Cycle
- 17.3k
Pixel Worlds currently has about 8× as many YouTube subscribers as The Cycle — 138,000 vs 17,300.
How these estimates are made
Pixel Worlds
Pixel Worlds is estimated to have 2k – 8k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cycle
The Cycle is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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