Head to head
Pixel Worlds vs Stay Out
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Stay Out
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~11.2k | Up 3.0% |
| August 2026 | ~10.9k | Up 2.5% |
| July 2026 | ~10.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Pixel Worlds
- 465Down 9.2%
- Stay Out
- 1.2kDown 40%
Stay Out currently has about 2.5× as many peak concurrent Steam players as Pixel Worlds — 1,152 vs 465.
Discord members
- Pixel Worlds
- 61.5kDown 3.3%
- Stay Out
- 26.7kUp 0.6%
Pixel Worlds currently has about 2.3× as many Discord members as Stay Out — 61,521 vs 26,745.
Reddit members
- Pixel Worlds
- 4.4kUp 0.9%
- Stay Out
- —
Pixel Worlds currently has 4,376 subreddit members; no comparable data is tracked for Stay Out.
Twitch viewers
- Pixel Worlds
- 3Down 73%
- Stay Out
- 34Down 2.9%
Stay Out currently has about 11× as many live Twitch viewers as Pixel Worlds — 34 vs 3.
YouTube subscribers
- Pixel Worlds
- 138k
- Stay Out
- 6.2kUp 0.2%
Pixel Worlds currently has about 22× as many YouTube subscribers as Stay Out — 138,000 vs 6,210.
How these estimates are made
Pixel Worlds
Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Stay Out
Stay Out is estimated to have 4k – 14k players a day. Around 530k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


