Head to head
Pixel Worlds vs Stalzone
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.7k | |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Stalzone
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~39.8k | Up 2.3% |
| September 2026 | ~38.9k | Up 5.7% |
| August 2026 | ~36.8k | Up 85% |
| July 2026 | ~19.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Pixel Worlds
- 883Up 89%
- Stalzone
- 18.4kDown 2.4%
Stalzone currently has about 21× as many peak concurrent Steam players as Pixel Worlds — 18,357 vs 883.
Discord members
- Pixel Worlds
- 59.9kDown 5.1%
- Stalzone
- 58.6kUp 2.1%
Pixel Worlds and Stalzone are nearly even on Discord members — 59,907 vs 58,639.
Reddit members
- Pixel Worlds
- 4.4kUp 1.2%
- Stalzone
- 3.8kUp 11%
Pixel Worlds currently has about 1.2× as many subreddit members as Stalzone — 4,409 vs 3,826.
Twitch viewers
- Pixel Worlds
- 20Up 567%
- Stalzone
- 819Down 14%
Stalzone currently has about 41× as many live Twitch viewers as Pixel Worlds — 819 vs 20.
YouTube subscribers
- Pixel Worlds
- 138k
- Stalzone
- 3.6kUp 5.2%
Pixel Worlds currently has about 38× as many YouTube subscribers as Stalzone — 138,000 vs 3,620.
How these estimates are made
Pixel Worlds
Pixel Worlds is estimated to have 2k – 8k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Stalzone
Stalzone is estimated to have 46k – 160k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


