Head to head
Pixel Worlds vs Sailaway III
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.7k | |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Sailaway III
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~111 | Down 1.8% |
| September 2026 | ~113 | Up 1.8% |
| August 2026 | ~111 | Up 4.7% |
| July 2026 | ~106 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Pixel Worlds
- 311Down 39%
- Sailaway III
- 14Down 58%
Pixel Worlds currently has about 22× as many peak concurrent Steam players as Sailaway III — 311 vs 14.
Discord members
- Pixel Worlds
- 59kDown 4.2%
- Sailaway III
- —
Pixel Worlds currently has 58,957 Discord members; no comparable data is tracked for Sailaway III.
Reddit members
- Pixel Worlds
- 4.4kUp 1.1%
- Sailaway III
- —
Pixel Worlds currently has 4,426 subreddit members; no comparable data is tracked for Sailaway III.
Twitch viewers
- Pixel Worlds
- 5Down 55%
- Sailaway III
- 0
Pixel Worlds currently has 5 live Twitch viewers, while Sailaway III has 0.
YouTube subscribers
- Pixel Worlds
- 138k
- Sailaway III
- 769Up 0.3%
Pixel Worlds currently has about 179× as many YouTube subscribers as Sailaway III — 138,000 vs 769.
How these estimates are made
Pixel Worlds
Pixel Worlds is estimated to have 2k – 7k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sailaway III
Sailaway III is estimated to have 78 – 270 players a day. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


