Head to head
Pixel Worlds vs Royale King
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Perspectives
Player activity
Smoothed estimated players over time.
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~31.3k | Up 2.0% |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Royale King
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2 | |
| September 2026 | ~2 | |
| August 2026 | ~2 | |
| July 2026 | ~2 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Pixel Worlds
- 333Down 63%
- Royale King
- 0
Pixel Worlds currently has 333 peak concurrent Steam players, while Royale King has 0.
Discord members
- Pixel Worlds
- 61kDown 4.0%
- Royale King
- —
Pixel Worlds currently has 60,999 Discord members; no comparable data is tracked for Royale King.
Reddit members
- Pixel Worlds
- 4.4kUp 0.9%
- Royale King
- —
Pixel Worlds currently has 4,382 subreddit members; no comparable data is tracked for Royale King.
Twitch viewers
- Pixel Worlds
- 4Down 83%
- Royale King
- —
Pixel Worlds currently has 4 live Twitch viewers; no comparable data is tracked for Royale King.
YouTube subscribers
- Pixel Worlds
- 138k
- Royale King
- —
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Royale King.
How these estimates are made
Pixel Worlds
Pixel Worlds is estimated to have 2k – 8k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Royale King
Royale King is showing no measurable concurrent players on Steam. Around 900 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


