Head to head
Pixel Worlds vs Return Alive
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~30.6k | |
| July 2026 | ~30.5k | — |
Return Alive
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~47 | Up 4.4% |
| July 2026 | ~45 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Pixel Worlds
- 281Down 47%
- Return Alive
- —
Pixel Worlds currently has 281 peak concurrent Steam players; no comparable data is tracked for Return Alive.
Discord members
- Pixel Worlds
- 63.9kDown 0.4%
- Return Alive
- —
Pixel Worlds currently has 63,853 Discord members; no comparable data is tracked for Return Alive.
Reddit members
- Pixel Worlds
- 4.3kUp 0.2%
- Return Alive
- —
Pixel Worlds currently has 4,323 subreddit members; no comparable data is tracked for Return Alive.
Twitch viewers
- Pixel Worlds
- 0Down 100%
- Return Alive
- —
Pixel Worlds currently has 0 live Twitch viewers; no comparable data is tracked for Return Alive.
YouTube subscribers
- Pixel Worlds
- 138k
- Return Alive
- 303Down 0.3%
Pixel Worlds currently has about 455× as many YouTube subscribers as Return Alive — 138,000 vs 303.
How these estimates are made
Pixel Worlds
Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Return Alive
Return Alive is showing no measurable concurrent players on Steam. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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