Head to head
Pixel Worlds vs PoligonVR
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.4k | Down 1.0% |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
PoligonVR
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~125 | Down 1.6% |
| September 2026 | ~127 | Down 3.1% |
| August 2026 | ~131 | |
| July 2026 | ~131 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Pixel Worlds
- 296Down 59%
- PoligonVR
- 0
Pixel Worlds currently has 296 peak concurrent Steam players, while PoligonVR has 0.
Discord members
- Pixel Worlds
- 60.6kDown 4.4%
- PoligonVR
- 321Down 2.4%
Pixel Worlds currently has about 189× as many Discord members as PoligonVR — 60,626 vs 321.
Reddit members
- Pixel Worlds
- 4.4kUp 1.0%
- PoligonVR
- 11
Pixel Worlds currently has about 399× as many subreddit members as PoligonVR — 4,390 vs 11.
Twitch viewers
- Pixel Worlds
- 15Down 46%
- PoligonVR
- —
Pixel Worlds currently has 15 live Twitch viewers; no comparable data is tracked for PoligonVR.
YouTube subscribers
- Pixel Worlds
- 138k
- PoligonVR
- 20
Pixel Worlds currently has about 6900× as many YouTube subscribers as PoligonVR — 138,000 vs 20.
How these estimates are made
Pixel Worlds
Pixel Worlds is estimated to have 2k – 8k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
PoligonVR
PoligonVR is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


