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Head to head

Pixel Worlds vs Play Girls

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2017 · 9 years ago
October 2018 · 8 years ago

Daily players

1k – 4k
No population data

Estimated players

31.4kUp 1.9%
3

Available on

  • Windows
  • macOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Pixel WorldsPlay Girls

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
September 2026~31.1kUp 2.3%
August 2026~30.4kDown 0.5%
July 2026~30.5k

Play Girls

Average monthly estimated players
MonthEstimated playersChange
September 2026~3Down 25%
August 2026~4Up 33%
July 2026~3

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Pixel Worlds
450Down 5.3%
Play Girls
0

Pixel Worlds currently has 450 peak concurrent Steam players, while Play Girls has 0.

Discord members

Pixel Worlds
63.1kDown 1.1%
Play Girls

Pixel Worlds currently has 63,096 Discord members; no comparable data is tracked for Play Girls.

Reddit members

Pixel Worlds
4.4kUp 0.7%
Play Girls

Pixel Worlds currently has 4,358 subreddit members; no comparable data is tracked for Play Girls.

Twitch viewers

Pixel Worlds
0Down 100%
Play Girls

Pixel Worlds currently has 0 live Twitch viewers; no comparable data is tracked for Play Girls.

YouTube subscribers

Pixel Worlds
138k
Play Girls

Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Play Girls.

How these estimates are made

Pixel Worlds

Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Play Girls

Play Girls is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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