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Head to head

Pixel Texas Hold'em vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2026 · 2 months ago
August 2019 · 7 years ago

Daily players

150 – 540
350 – 1k

Estimated players

46Down 17%
66.1kDown 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Pixel Texas Hold'emState of Survival

Pixel Texas Hold'em

Average monthly estimated players
MonthEstimated playersChange
September 2026~44Up 159%
August 2026~17Up 467%
July 2026~3—

State of Survival

Average monthly estimated players
MonthEstimated playersChange
September 2026~66.7kUp 0.1%
August 2026~66.6kUp 13%
July 2026~58.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Pixel Texas Hold'em
21Down 38%
State of Survival
72Down 58%

State of Survival currently has about 3.4× as many peak concurrent Steam players as Pixel Texas Hold'em — 72 vs 21.

Discord members

Pixel Texas Hold'em
—
State of Survival
225.1kDown 0.3%

State of Survival currently has 225,091 Discord members; no comparable data is tracked for Pixel Texas Hold'em.

Twitch viewers

Pixel Texas Hold'em
—
State of Survival
0Down 100%

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Pixel Texas Hold'em.

How these estimates are made

Pixel Texas Hold'em

Pixel Texas Hold'em is estimated to have 150 – 540 players a day. Around 6k – 15k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 350 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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