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Head to head

Pirates of the Caribbean Online vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2007 · 19 years ago
June 2018 · 8 years ago

Daily players

10 – 5k
2k – 6k

Estimated players

36.9kDown 4.0%

Available on

  • Windows
  • macOS
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

Pirates of the Caribbean OnlineThe Crew 2

Pirates of the Caribbean Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~1Down 67%
July 2026~3

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.4kUp 6.3%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Pirates of the Caribbean Online
0Down 100%
The Crew 2
7Down 61%

Pirates of the Caribbean Online currently has 0 live Twitch viewers, while The Crew 2 has 7.

Steam concurrent players

Pirates of the Caribbean Online
The Crew 2
446Down 45%

The Crew 2 currently has 446 peak concurrent Steam players; no comparable data is tracked for Pirates of the Caribbean Online.

Discord members

Pirates of the Caribbean Online
The Crew 2
101.9k

The Crew 2 currently has 101,935 Discord members; no comparable data is tracked for Pirates of the Caribbean Online.

Reddit members

Pirates of the Caribbean Online
The Crew 2
21.9kUp 0.2%

The Crew 2 currently has 21,916 subreddit members; no comparable data is tracked for Pirates of the Caribbean Online.

How these estimates are made

Pirates of the Caribbean Online

Pirates of the Caribbean Online is estimated to have 10 – 5k players a day. Around 10k – 930k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.