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Head to head

Pikmin Bloom vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2021 · 5 years ago
July 2026 · 2 months ago

Daily players

100 – 48k
25k – 89k

Estimated players

3.4kUp 0.5%
30.3kDown 1.5%

Available on

  • Android
  • iOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Pikmin BloomSpiritVale

Pikmin Bloom

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.4kUp 1.3%
August 2026~3.3kUp 1.4%
July 2026~3.3k

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
September 2026~30.4kDown 1.2%
August 2026~30.7kUp 24%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Pikmin Bloom
0
SpiritVale
49Down 79%

Pikmin Bloom currently has 0 live Twitch viewers, while SpiritVale has 49.

Steam concurrent players

Pikmin Bloom
SpiritVale
9.4kDown 32%

SpiritVale currently has 9,379 peak concurrent Steam players; no comparable data is tracked for Pikmin Bloom.

Discord members

Pikmin Bloom
SpiritVale
67.7kUp 6.5%

SpiritVale currently has 67,658 Discord members; no comparable data is tracked for Pikmin Bloom.

Reddit members

Pikmin Bloom
SpiritVale
3.4kUp 9.9%

SpiritVale currently has 3,443 subreddit members; no comparable data is tracked for Pikmin Bloom.

YouTube subscribers

Pikmin Bloom
SpiritVale
5kUp 4.9%

SpiritVale currently has 4,950 YouTube subscribers; no comparable data is tracked for Pikmin Bloom.

How these estimates are made

Pikmin Bloom

Pikmin Bloom is estimated to have 100 – 48k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

SpiritVale

SpiritVale is estimated to have 25k – 89k players a day. Around 110k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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